enda
Film

Rise of the Triad

Frederik Schreiber, Denmark, 2013

Game

Rise of the Triad is a reboot of the 90's first-person shooter Rise of the Triad: Dark War. It stays very close to the concept of the original game, but with modern graphics, completely different levels and entirely designed in the spirit of the first title. Defining features include very fast gameplay with a focus on explosions and twitch action rather than a tactical approach, huge traps such as spinning blades and spikes, launch pads to bounce and fly through the air, an extreme amount of blood and gore, and many ludicrous and very powerful weapons.
The game is set on San Nicholas Island near California, USA, where the United Nations has found proof that a rogue organization known as The Triad (a thinly veiled name for what look like Nazis) has set up a base of operations there. They sent in a paramilitary task force called HUNT (High risk United Nations Task force) to investigate. It consists of five people (the same of the original game: Taradino, Lorelei, Ian, Thi and Doug) and they arrive in with a small boat. When they are spotted, the boat is blown up and they need to find a way to get off the island. At the start of the game, one of the five characters can be chosen, with different attributes based on speed and endurance.
Basic information Credits
Original title Rise of the Triad
Danish title Rise of the Triad
Director Frederik Schreiber
Co-director Dave Oshry
Producer Leon Zawada
Sound Frederik Schreiber
Production country Denmark
Domestic distribution Apogee Software
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Companies

Production company Interceptor Intertainment
Domestic distribution Apogee Software

Direction

Direction Frederik Schreiber
Creative director Terry Nagy
Co-director Dave Oshry

Script

Storyboard Sondre Strom

Production

Executive producer Khaled Ibrahimi
Producer Leon Zawada
Associate producer Daniel Hedjazi

Music

Music Andrew Hulshult

Sound

Sound designer Frederik Schreiber

Visual effects

Lead artist Arturo Pahua
Lead artist Christopher Pollitt
Lead artist Nick Quackenbush
VFX Jason Choi
VFX Andreas Glad

Animation

Game design Frederik Schreiber
Cinematic design Isabel Alonso Mejias
Animation Daniil Brilliantov

Interactive crew

Lead level design Daniel Hedjazi
Lead level design Leon Zawada
Lead programmer Zachary Ellsbury
Lead QA James Miller
Lead QA Thomas Langewehr

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